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Al'fae (or
elf, for derogatory slang) - The al'fae are known for their skill in agriculture
and animal husbandry, their knowledge of nature's secrets, their beautiful
works of art, and their natural abilities of magic. The al'fae are rumored
to not be of this world, that they arrived here through a dimensional
rift opened during the 2nd Cycle (also known as the Age of Inauspicious
Blood). Along with the al'fae, it is said, came several of their
cousins, members of the faerie realms, and their darkest rivals - members
of the goblyns tribes. Originally, there were twelve groups of the al'fae that arrived on the Arcane Compass. But, during the cycles of time, their number has dwindled down to only a small handful being left. The remaining al'fae are divided into five distinct legacies - the Liosal'fae, the Dockal'fae, the Romal'fae, the Solaral'fae, and the Keltoral'fae. The Liosal'fae, or light elfs, live in the Wai Shotou empire. Vassals of the dragon emperor and his dragon-kin Shogunate. The Romal'fae, or gypsy elfs, are nomadic tribes. Wandering from place to place, they never stay in any one area for very long. These are some of the best horse trainers on the entire Compass. The Solaral'fae, or sun elfs, are the most artistic of all the al'fae. They live in the burning deserts of Cimarron, peaceful neighbors to the fire giants of Muspell. The Keltoral'fae, or highland elfs, live on the Keltori Highlands and are the most savage of al al'fae on the Compass. And finally, the Dockal'fae, known as the dark elfs, who live in the subterranean realm of the Underworld. |
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Athos-khan - The great celestial turtle, which carries the world of the Arcane Compass upon its back, as it swims through the Astral Sea of the cosmos. Enduring the Winds of the Etherium and the violent Astral storms, it journeys through the Astral Sea. |
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Atlaas
- Also known as the Country of Freedom, Atlaas is the youngest
nation of the Arcane Compass. Founded by Sir Zephyr Steele in the year
987, fifth millennium, Fourth Cycle - it was the first bastion of hope
in the newly discoverd archipelago named Arcanna after it had been invaded
by settlers from the countries of Llanowar. Since the island's liberation in 39 I, V, the government has remained a hereditary monarchy, under the steady rule of the Steele family. Atlaas has also been the first country since the Mana Wars to promote responsible magic use in its society. While this is still met with supersticious hesitancy, since it is regulated by the government, it is slowly being accepted as the norm. |
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Bacardi - Bacardi is a
djergr of clan Fenrir, a breed of dwarfs from the nordic region known
as Vanaheim, located in the Frost Lands. He is the son of Gymir, the deceased
village chief. Bacardi's village was all but destroyed by a ladon (nordic
name for a sea dragon) during his younger years. After the destruction
of his village, the young djergr set out on the open seas, where he soon
became a privateer aboard the Scarlet Belle. Not long after this is, the privateer ship was captured by a group of slavers. During his imprisonment, Bacardi met & befriended a strange looking al'fae named Faust. The two freeded themselves, along with the other slaves, leading a revolt against the slavers. After winning their freedom, the two have adventured together ever since. Bacardi has an intense interest in technomancy items and a passing interest in all things magical. This is an odd trait, considering his people naturally avoid all types of magic, except for the divine blessings of their priests. The other odd thing about the djergr is that he is quite often given to fits of listlessness, where all he will do is lounge around, drinking whatever alcoholic beverage is available and playing cards. |
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Blackfox - The stranger
that assisted our heros in rescuing not only their own imperiled selves,
but two helpless damsels. After quick introductions, the new quartet made
it back to Bonemarsh with the young lasses and collected a nice little
reward. Not much is known about the ranger's past, as he hasn't spoken much of it to his new friends. While he has mentioned that he was part of a teamster's merchant caravan, Blackfox hasn't discussed his family. In this, he is similar to Faust - not wishing to dwell upon the past. Or at least not yet willing to share whatever past events that has tempered him into the person he is today. Blackfox's favorite weapon in the bow; he is an accomplished archer. |
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Cir Sith - A perversion
of an already existing military race, the Cir Sith are a truly insidious
species that relys on ingesting the life of other creatures in order to
reproduce. They were based on another military race (see Naga) and modified
by the Elemental Monarch known as Setara sitt Draxa. Setara did this in
retaliation for a perceived slight by another of the Monarchs, her lover
- Whisper, the Queen of Silence. This species is a true military force
to be reckoned with. The only draw back they experience is their dependance
upon other life forms in order to replicate themselves. The queen of the species lays eggs, which need to be near a living being in order to hatch. Once a hatchling has a host to reside in, their gestation period is a little over three days. By that time, they have consumed all of the host's internal organs. Once freed of the useless host body, they are ready for combat training and mature within a month's time. |
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Lady Delphae - The Voice
of Romola, the oracle of Themiscyra and seer of the past, present and
future. She is the current oracle for the amazon country of Themiscyra,
the latest in a long line that runs centuries into the past. She has retained
his position for nearly a 127 years. It is rumored that by being the Voice
of Romola, one ages much slower than is normal for the amazons. Lady Delphae is blind, but she wasn't always that way. In her youth, as a handmaiden, it is stated that she was very beautiful, with eyes like emeralds. To be the Voice of Romola the chosen handmaiden is asked to pay a price. Like all of her predecesssors, Delphae sacrificed her sight for the power to see into the sands of time. The Lady is always found at the Temple of Romanova, located in the heart of Themiscrya. It is here that she communes with the elemental weirds that whisper the secrets of the universe in her ears. |
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Dwarf - Dwarves are known for their
skill in warfare, their ability to withstand physical and magical punishment,
their knowledge of the earth's secrets, their hard work, and their capacity
for drinking alcoholic beverages. The dwarves of the Arcane Compass
are divided into two distinct ethnic groups - the Nordic Djergar, and
the subterranean Dvergar. |
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Faust - An enigmatic refugee,
hailing from the isles of the Wai Shotou Empire. Faust claims to be of
a mysterious breed of al'fae, whose existance is all but forgotten to
the world at large. Faust met the djergr known as Bacardi on a slaver's ship. The two freed themselves, and the other slaves, leading a revolt against their captors. Since then, the al'fae and the djergr have been adventuring friends. Faust seems to favor stealth and guile over force. He is also an aspiring locksmith and sleight of hand performer, with the proverbial devil's silver tongue. |
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Ghul Mountains - The Ghul Mountains are a chain of crags and peaks that create several small islands in the ???? Sea. |
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Human - The most plentiful sentient race on the Arcane Compass. They can be found in most any traveled lands. |
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Lunar Triad - The Arcane Compass has
three visible moons that orbit it. These three moons, sometimes refered
to as goddesses by some societies, are known as Hel, Sidhe, and Phoebe. |
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Mana Wars - This is what the 3rd Cycle is known as,
for this all consuming war changed the surface of the Arcane Compass forever.
Lands were destroyed, whole races slaughtered, and horrable magics were
unleashed upon reality. The wars eventually spread all over the Arcane Compass, pitting archmagi against archmagi, lover against lover, consuming every nation of the Magocracy in a cataclysmic strife for supremecy between the magic users of the time. There was no land untouched by the vicious arcane mana that was released during this time. Even Axorr-khan was affected by the momentous competition. |
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Military Races - The origins
of these various races are as numerious as the backgrounds of their creators.
During the peak of the Magocracy's reign, a small handful of the Elemental
Monarchs started creating their own race of servants. The reasons for
these biomancy constructs can be summarized by the label that was given
to the species - military functions. The creation of these military breeds go hand in hand with the Mana Wars. These species were created for this specific reason - to be the best soldiers, easy to maintain and easy to procreate unaided. All of these magically constructed species are anthropomorphic, some more so than others. In the modern ages, some of these species still exist. Most exist in secret, away from other societies, usually in small groups or even solitary. |
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Naga - This is arguably
the first species to be labeled as a military race, as they were the first
biomancy species created with the ability to propigate themselves. The
naga were born at the hands of Whisper, the Queen of Silence. This Elemental
Monarch constructed the Nagas to fill many roles - as soldiers, guards,
servants and entertainment. Their bodies have the upper half of a modified
humanoid torso, depicting their gender, and the lower half of a giant
snake. After the Mana Wars, the Naga were very few in numbers. Today, they are thought of as extinct, the fables of a time long ago. However, recent archaeology discoveries has unearthed evidence that would seem to prove otherwise. |
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Nightmare - A Nightmare is an equine horror straight from its name sake. |
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Tyrsis, a.k.a. Tyrsis Geowalker - Tyrsis
is the eldest child of the Geowalker family, who owns one of the biggest
plantations in the province of Deadwood, in the country of Atlaas. Tyrsis
befriended his two adventuring friends, who he discovered washed ashore
early one night, the same night his plantation was attacked and his father
was killed. Leaving the plantation's future in the hands of his younger brother, he has since traveled with an al'fae called Faust and a djergr named Bacardi. |
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Underworld - the Underworld is the subterranean world of the Arcane Compass. |
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Wayfarer's Star - The Wayfarer's Star remains stationary at 0°, 0° above the center of the Glacial Circle, both day and night. During the day, it is but a faint point of light in the sun lit sky. But at night, it is the brightest star in the heavens. It has been used for centuries, as a point of reference, in maritime and land navigation. |
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